The game should evoke in players something we call Catharsis 2.0.It was the backbone of the whole story, a very personal one at that and moreover, one that players could easily identify with. For Layers of Fear it was the struggle between having a successful career vs. Hidden Horror has only two principles to it: In fact, when we decided to focus completely on creating psychological horror games, we devised a subgenre that we call hidden horror. We want to create games that are more personal for the player, from which we can learn something more about ourselves. Obviously both films aimed at a different audience and represented different approach towards entertainment, however this difference is what defines our approach towards the horror genre. From body horror present in >observer_ or Silent Hill, through cosmic horror in most of the games based on Lovecraftian myths, like Eternal Darkness, to pure gore in most of M rated titles in general.įor a lot of people here in the company, films like The Others were far more interesting and disturbing than, let’s say, The Texas Chain-Saw Massacre. Obviously, a lot of games, not necessarily “pure” horror games, smuggle a lot of horror subgenres into their stories. People became more aware that horror games can be a little bit more then just a demon/alien/monster kill-fest. If we do categorize horror in a more precise manner, then "survival horror" for years was the go-to-term for any game released on the market.įortunately this is slowly changing with the emergence of psychological horror games, like the ones we develop here in Bloober Team, or what Frictional Games does. We either categorize horror games based on the camera perspective used, or whether it’s a shooter or not. However, it’s not necessarily true for video games. here are countless horror genres when we think about films or books. Horror mixes well with any other setting and genre: sci-fi, fantasy, teen stories – we can add horror to everything and it will just work if done properly. However for me personally, it’s the openness of it. In modern, times it’s a perfect tool to deal with the stresses of everyday lives.Īppeal is a subjective matter – we can like horror because of the adrenaline rush it gives, we can crave the cathartic experience it brings. In the old days, it kept us on our toes and well…alive. Because of we can react faster or stay calmer in future stressful situations. People don’t like to be afraid, however we’re built in a way that we need to be scared from time to time – this is how we make ourselves ready for danger. It connects to one of the primal human feelings – fear. Horror arguably is the most immersive of the genres. Here's Basaj in his own words.Įdited for length and clarity. Rafal Basaj, producer at Bloober Team, chatted with us about Layers of Fear, and the genre of horror as a whole.
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